KRILLION PACK
Krillion Geography, a places trivia dive
Krillion Geography is the places pack. Prompts ask for countries, landforms, cities, and features of the map. The capital printed on a classroom poster is often the plankton answer. A lesser-known city, a specific range, or a body of water people forget can score deeper, provided it fits the prompt.
Seven prompts, 25 seconds each. There is no list to tap. You type. If two answers both fit, the more common one stays shallow. That is the whole game: be right, then be less obvious.
Start the geography dive from the window on this page. The text below is the guide. It does not reveal today’s answers.
What is Krillion Geography?
Krillion Geography is the places pack of the daily trivia dive. Seven prompts drawn from countries, cities, water, terrain, and the names maps use — the same shared list for everyone on the run. You type one answer per prompt, and the game grades how deep it went.
The scoring logic is the whole game in miniature: the place name printed on a classroom poster scores almost nothing, while the true, defensible place fewer players name sinks you toward the trench. Geography is the friendliest category for this, because the map has more names than any of us will ever type — depth is always one Zoom level away.
How to play the geography dive
Each prompt arrives with a preview, then a 25-second window. Decide the kind of place it wants — a country, a city, a river, a desert, a border — and generate one candidate that fits exactly. Type the ordinary English name; if the bank does not recognize it, try a common alternative while the clock runs. Only the answer standing when time expires is scored.
Accepted answers reveal their tier and points: Plankton 10, Too Clever 15, Schooler 30, Rare 60, Deep Cut 85, One in a Krillion 100. The dive report at the end shows the rarity chart for your seven answers.
Why the capital scores like plankton
Capitals, megacities, and famous landmarks are the most-rehearsed names on the map, so the game prices them accordingly. A prompt that asks for a city in a country is not waiting for the capital unless the capital is genuinely the only thing that fits — it is waiting for the second city, the port, the university town, the place you changed trains once.
The descent is mechanical. From a country, drop to a region; from a region, to a city; from the famous city, to the one next to it that shares its airport. From a mountain, drop to its range; from the famous river, to its longest tributary. Every step down is a step fewer players take, and the map guarantees the answer exists.
Going smaller: regions, landmarks, and lesser-known places
The richest ground is one administrative level below the famous name: states and provinces nobody quizzes, islands that belong to better-known countries, lakes with four spellings and one airport. Landmarks work the same way — the ruin next to the famous ruin, the viewpoint locals actually climb.
Two cautions keep the depth honest. First, the Too Clever tier: the second-most-famous place in a country is often the most-typed clever answer in the game, and it scores like plankton. Second, fit: a rarer place still has to satisfy the exact prompt — a lake is not a river, and a district is not a city. The bank rewards true and specific, never approximate.
Spelling and aliases
Type the ordinary English name, spelled the way an atlas prints it. Local-language names, long official forms, and diacritics are not required — the ordinary form is what the game reads. If a place is known by two names, a rejection is your signal: keep the clock, try the other common name.
The same rule protects you from cleverness. Transliterations you invented, nicknames from travel forums, and joke spellings are not how the bank reads an answer. The game pays for real places, named the way most atlases would print them — just places fewer players thought of.
The geography pack and the daily game
The mixed daily dive takes seven prompts from every category; the geography pack stays on the map and goes deep. Same 25-second clock, same tiers, same shared list — the specialist version of the game you already play.
For more volume, Krillion Unlimited runs have no daily cap: up to 50 prompts per run with three lives, drawn from the same growing bank. And when you want a different theme, the sports, movies, and lexicon packs are one click away.
The rules behind the tiers are on the scoring and tiers page, and the rare-answer strategy guide covers the method in depth. If you want more than one dive a day, Krillion Unlimited has no daily cap — or go back to the daily Krillion game.
The original pack is on krillion.io/geography. Krillion on PlayTeal is an independent, fan-made tribute.
Krillion Geography questions
Is Krillion Geography free to play?
Yes. The pack plays free in your browser on the pack page — no payment, no download, no account.
Do I need an account?
No. There is no sign-up. Results and personal statistics are stored locally in your browser until you clear site data.
Does everyone get the same prompts?
Yes. A run deals the same seven prompts to every player, so dive reports can be compared fairly with friends.
Why did my capital-city answer score almost nothing?
Capitals are the most-rehearsed names on the map, so the game prices them as Plankton. The same prompt pays far better for a second city, a port town, or a region — as long as it truly fits.
How much time do I get per prompt?
Twenty-five seconds after a short preview. Rejected guesses cost nothing while the clock runs; only the final answer is scored.
What spelling should I use?
The ordinary English name, spelled the way an atlas prints it. If a place has two common names and the first is rejected, try the other — invented transliterations and nicknames are not recognized.
What counts as a geography answer?
Whatever the prompt asks for: countries, cities, regions, rivers, mountains, deserts, borders, landmarks. The answer has to fit the exact kind the prompt names — a rarer wrong answer scores nothing.
What are the rarity tiers?
Plankton 10, Too Clever 15, Schooler 30, Rare 60, Deep Cut 85, and One in a Krillion 100. The fewer players who share your place, the deeper you sink and the more you score.
How do I find rarer answers faster?
Practice the zoom: country to region, region to city, famous city to its neighbor, mountain to its range. The second-level name is usually the Rare one, and the map always contains it.
Is this different from the daily Krillion game?
The daily dive mixes categories once a day. The geography pack stays on the map, and Krillion Unlimited offers endless no-cap runs if you want more practice.
Can I play on my phone?
Yes. The pack runs in any modern mobile browser, with the answer box and 25-second timer sized for touch.